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The CEO Views > Blog > Technology > Digital Transformation > The Role of Augmented Reality in the Education Industry
Digital Transformation

The Role of Augmented Reality in the Education Industry

The CEO Views
Last updated: 2024/03/11 at 4:14 AM
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Organizations worldwide are now using virtual and augmented reality to provide schools and industries with improved learning and training experience. The two developments have fundamentally evolved over recent years to influence real-world applications. The growing demand for the customized learning experience and acceptance of training solutions would drive market growth.

Schools and universities are changing their traditional methods of educating. Virtual and augmented reality can completely alter how teachers teach, and students learn. Ordinary slates, chalks, and course books have been supplanted by innovation-enabled learning and smart boards. Augmented reality in education provides the visual representation of the learning material and empowers educators via multimedia-rich lessons. It provides intelligent learning while enabling students to see visual data at the top of their real-world environment, implemented through digital devices.

Enhanced Environment for Learning

Have you heard about Chromville, the popular AR application for art? This allows students to color the characters distinctively. The uncolored characters start losing their lives, and it is possible to rejuvenate the colored characters. This breathtaking encounter alters the overall learning environment for students. The fact is it adds to their exhausting art class rush. Why not think of some innovative applications such as this for AR learning? Not only will it bring business to you, but it will also add value to all your efforts to develop the education system.

Interactive Learning

Interactive AR turns the classroom environment into motion-controlled information surfaces, like whiteboards and classroom walls. The teachers can draw different multimedia content on those, like photographs and videos, and outline them to the students. Imagine a teacher writing a human heart on the AR whiteboard who perceives the subject at that stage. It helps in providing students with a 3D cross-section viewpoint that visualizes the heart’s arteries and veins. The regular interaction on the whiteboard helps teachers to clarify more about the human heart. It also encourages students to partner up on the whiteboard at the same time. Activity-based learning lets students gain extra learning in less time and with an enhanced learning experience.

Improved Storytelling

Today numerous AR apps are allowing people from around the globe to see different cultures, objects, and landscapes. We all know that visuals have a more incredible ability to linger in our brains. Civilization AR is an application that has advanced the process of storytelling. This application is designed to offer students 3D visuals of old human civilizations for better comprehension. These AR application concepts overcome the traditional form of storytelling in the education industry. This makes it an enjoyable time and increases the learning ability of learners.

Virtual Field Trips

Immersive apps will allow students to feel what they have encountered and observed a historical moment using VR. VR goggles may be used when sitting in the classroom or at home on a field trip to museums and nations. This will give students opportunities to experience historical events and lead to a deeper understanding of the topics.

Capture Framework for Intelligent Student Response

The fiducial-based method in AR understands the trends shown by the students through placards. During surveys, quizzes, and feedback sessions and gathers their reaction, understands and controls the vote. It facilitates activity-based learning by considering the gestures of students and teachers in the classroom. AR identifies and follows up on the personalized patterns in the device as it detects similar movements.

Conclusion

The field of EdTech is using creativity in virtual reality to strengthen its traditional knowledge-giving methods. The education sector has benefited from Augmented Reality by changing the emphasis from reading and writing to understanding and experience.

The CEO Views December 1, 2020
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