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The CEO Views > Blog > Industry > Gaming > From Arcade Tokens to Digital Wallets: The Evolution of Monetization in Online Play
Gaming

From Arcade Tokens to Digital Wallets: The Evolution of Monetization in Online Play

The CEO Views
Last updated: 2025/08/19 at 1:07 PM
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From Arcade Tokens to Digital Wallets

From earlier approaches on pay-to-play arcade machines and subscription-based MMOs like World of Warcraft to innovative methods like loot boxes and virtual wallets in new niche game styles, monetization has come a long way in the online gaming space. Here’s to seeing the contrast between the experiences of older generation gamers and younger game lovers who don’t mind parting with some value to get maximum entertainment from their favorite title.

Game Monetization: How It Started 

Arcade tokens began the run for paid gaming. Players had to visit an arcade, insert coins, and enjoy some minutes of game time. The pay-to-play model succeeded because of its simplicity and accessibility. 

Popular games in the arcade era include shooting games and racing simulators. Fo course, they also generated the most revenue as diverse audiences trooped to get a shot of the latest fun hub in town.

But arcade tokens only earned the cynosure of everyone else’s eyes until home consoles emerged. Rather than visit a walk-in arcade, consoles allowed gamers to max out their gaming skills from the comfort of their homes. The transition is reminiscent of how gamblers switched from the regular Las Vegas to online gaming sites like Casino Blik and review sites like https://pl.polskiesloty.com/kasyna-online-blik/ for maximum gaming time on their devices.

Sometimes, it came at a price too – but this time, gaming companies created a fair pricing policy that justified the upfront cost.

Purchasable items include cosmetic and empowering features that boost gameplay success. Such approaches boosted player loyalty and sustained profitability.

Today, gaming companies redesign their monetization plans using modern tools like data analytics. By analyzing gamer behavior, the gaming companies can create personalized offers that boost users’ gaming experience while advancing sales.

Game Monetization in the Digital World: From Loot Boxes to Ads, and Digital Wallets

Digitization didn’t just transform how we play games. It also revolutionized how we pay for them. Rather than purchase physical copies of your favorite titles, platforms like Steam and PlayStation Store offer online copies that have made games more affordable.

However, purchasing an online game would also require a virtual payment method. Let’s see how we got here.

The Freemium Revolution

The freemium model took an innovative approach to game monetization. It allowed users to play games for free, with a chance to boost their gaming experience or comparable growth speed using paid features.

In 2008, Apple introduced in-app purchases on free apps, allowing developers to earn revenue in a never-before-seen move. By 2013, 90% of iOS apps were free, highlighting a shift in consumer behavior. Famous games in this era include Angry Birds and Temple Run.

Starting as a paid-to-play app, Angry Birds, for instance, saw a significant revenue growth after it adopted the freemium model. Temple Run similarly experienced a tenfold increase within a month after switching to a freemium model. But the revolution in online gaming monetization still had more to offer.

Microtransactions and Virtual Goods

Microtransactions have taken center stage in modern online play. Gamers can make small purchases on many games, often in the form of in-app purchases. For instance, users can purchase items like cosmetic upgrades, weapons, or even functional tools that boost gameplay.

While some microtransactions allow users to purchase specific items, other deals, like loot boxes, promise randomized rewards. Cosmetic shopping for times like decorative wears and character skins often ensures fairness by not impairing gameplay mechanics.

Loot Boxes and Randomized Rewards

Loot boxes almost stirred as much controversy as excitement among gamers. Typically serving as virtual containers, loot boxes offer randomized rewards that range from common items to rare treasures for players.

Game publishers reportedly earn billions of dollars from these games, with companies like EA and Activision Blizzard accounting for over 50% of their digital sales from loot boxes. However, their gambling-like style has stirred controversy in many countries.

Countries like Belgium and the Netherlands have banned loot boxes, while some US states have banned sales of loot boxes to minors. Regardless of these controversies, loot boxes have remained a popular monetization strategy, especially among high-end game-spenders

Emerging Trends: Blockchain, Digital Wallets, and Play-to-Earn Models

Blockchain technology has introduced a never-before-seen shift in game monetization. Players can now securely own and trade in-game assets like tokens or NFTs that hold real-world value. The ability to exchange these assets for money has made gaming more enjoyable.

Play-to-earn (P2E) models have also transformed conventional gaming by introducing a two-way value flow, where players can contribute to gaming sessions in exchange for financial rewards. This model has generated jobs for digital asset traders and professional gamers, while encouraging further innovation.

Conclusion 

The gaming evolution has influenced how developers design games, prioritizing returning clientele over upfront sales. The modern landscape of video game monetization keeps innovating and merging creative design with high-end business models to keep thriving in the rapidly expanding global gaming community. Going forward, we can expect even more advanced monetization models from niches like cloud gaming and web3 plays.

The CEO Views August 19, 2025
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